Concept Class: Amplifier
This person would be a squishy, with the same amount of energy as a Monk(without ascetics)
Ok this guy basicaly Amplifies other peoples on there teams power, and when chosen as a secondary main deal is amplifying there own powers.
Primary Atribute: Amplification: For each point in amplification, all spells you cast are amplified by 1%.
Resonance: These spells increase Damage output. and are very energy Heavy
Magnification: These spells increase the length and effectiveness of Enchantments, Shouts, stances, and healing.
Disposition: These spells effect the enemy, weakening them with Hexes that reduce the effectiveness of there actions. Very Energy Dependent.
Trickery: These spells affect skills, and there recharge rates for friends and foes.
Example: Trickery:
Focused Mayham[E]: For 1-10 Seconds You and target party member's skill bar are replaced with 8 random skills.
Total Confusion[E]: For 1-20 Seconds your allies and target enemies allies Skills are replaced with 8 random skills.
Transfer Recharge: Target Enemy randomly has one skill that is recharging instantly recharged, and one of there skills that isnt recharging enters the recharging state
Static Zap: You and target ally randomly switch a skill for 5-45 seconds
Resonance:
Sundering Sword[E]: for 10-20 Seconds target other ally gains no adrenalin or energy, but all damage ignores armor
Magnification:
Enchanted Ointment[E]: for 5-10 seconds whenver target other ally is healed, the effectiveness is doubled, and target ally looses 20 energy or enchnated ointment ends.
Amplification:
Infinite Focus[E]: Target Allys next skill is cast with double the normal atribute points. Once allys skill is succeully cast, you die.
Atribute Fountain: Target ally gains +1 Primary atribute point untill he next gives damage.
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